User Login    
 + Register
  • Main navigation
Login
Username:

Password:


Lost Password?

Register now!
Who's Online
21 user(s) are online (4 user(s) are browsing Scene News)

Members: 2
Guests: 19

maxpayne, Oznercall, more...

Headlines


Arbee's WIP Emporium
  Updated Fri, 16 Apr 2010 13:48:47 +0000
Description WIP by R. Belmont
Webmaster
Category
Generator http://wordpress.org/?v=2.9.2
Language en
The point of a journey is not to arrive
Category General
Published:
Description: Evildoers and dump-hoarders beware: f205v and The Dumping Union got us the Naomi cart Sega Strike Fighter (plus a new version of Derby Owner’s Club and a Naomi gambling-themed game called Kick ‘4′ Cash. Here’s a few Strike Fighter screens since the other 2 don’t do much.
  more...
<p>Evildoers and dump-hoarders beware: <b>f205v</b> and <b>The Dumping Union</b> got us the Naomi cart <b>Sega Strike Fighter</b> (plus a new version of <b>Derby Owner&#8217;s Club</b> and a Naomi gambling-themed game called <b>Kick &#8216;4&#8242; Cash</b>. Here&#8217;s a few Strike Fighter screens since the other 2 don&#8217;t do much.</p>
<p><img src="wipimg/strikef1.png"/><img src="wipimg/strikef2.png"/><img src="wipimg/strikef3.png"/></p>
Watch the world go round
Category General
Published:
Description: O. Galibert got some 3D running in MAME for System 23, and Naibo figured out some of the lighting data. Time Crisis 2 now looks like so, in MAME:
  more...
<p><b>O. Galibert</b> got some 3D running in MAME for System 23, and <b>Naibo</b> figured out some of the lighting data. <b>Time Crisis 2</b> now looks like so, in MAME:</p>
<p><img src="wipimg/timecrs210.png"/><img src="wipimg/timecrs211.png"/><img src="wipimg/timecrs212.png"/><img src="wipimg/timecrs213.png"/><img src="wipimg/timecrs214.png"/><img src="wipimg/timecrs215.png"/><img src="wipimg/timecrs216.png"/></p>
Crisis? Looks fine to me.
Category General
Published:
Description: Olivier Galibert&#8217;s been playing around with data from Time Crisis 2 in a standalone OpenGL viewer, and I think he&#8217;s got the general sense of the data formats. This isn&#8217;t in MAME yet, but it definitely opens the way for MAME to have 3D in these games.
  more...
<p><b>Olivier Galibert</b>&#8217;s been playing around with data from <b>Time Crisis 2</b> in a standalone OpenGL viewer, and I think he&#8217;s got the general sense of the data formats. This isn&#8217;t in MAME yet, but it definitely opens the way for MAME to have 3D in these games.</p>
<p><img src="wipimg/tc23d_2.png"/><img src="wipimg/tc23d_1.png"/><img src="wipimg/tc23d_0.png"/></p>
White water
Category General
Published:
Description: Incremental progress on Namco System 23 and friends continues. Got Rapid River to drop into attract mode, with these 2D graphics (and music and sound f/x): In other news, I found the coin input on Time Crisis 2 and was able to start a game, although without the 3D there&#8217;s not much there.
  more...
<p>Incremental progress on Namco System 23 and friends continues. Got <b>Rapid River</b> to drop into attract mode, with these 2D graphics (and music and sound f/x): In other news, I found the coin input on <b>Time Crisis 2</b> and was able to start a game, although without the 3D there&#8217;s not much there.</p>
<p><img src="wipimg/rapidrvr0.png"/><img src="wipimg/rapidrvr1.png"/><img src="wipimg/rapidrvr2.png"/><img src="wipimg/timecrs26.png"/></p>
Switched-on Bach
Category General
Published:
Description: I got the inputs working for Time Crisis 2, which allows us to navigate the test menus.
  more...
<p>I got the inputs working for <b>Time Crisis 2</b>, which allows us to navigate the test menus.</p>
<p><img src="wipimg/timecrs21.png"/><img src="wipimg/timecrs22.png"/><img src="wipimg/timecrs23.png"/><img src="wipimg/timecrs24.png"/><img src="wipimg/timecrs25.png"/></p>
Pass/Fail?
Category General
Published:
Description: Olivier Galibert and I have gotten farther with Namco System 23 and derivatives &#8211; most of the games now boot past the self-test. The original Final Furlong will actually drop into attract mode, although the only graphics visible is the blinking &#8220;Insert 2 Coins&#8221; message. Music and horsey sound effects play though. [...]  more...
<p><b>Olivier Galibert</b> and I have gotten farther with Namco System 23 and derivatives &#8211; most of the games now boot past the self-test. The original Final Furlong will actually drop into attract mode, although the only graphics visible is the blinking &#8220;Insert 2 Coins&#8221; message. Music and horsey sound effects play though. <b>Time Crisis 2</b> drops into the test menu now, so we need to get the controls hooked up next&#8230;</p>
<p><img src="wipimg/timecrs20.png"/></p>
The master of unlocking
Category General
Published:
Description: Andreas Naive, with help from Deunan Knute, Guru, and ANY, has come up with a working on-the-fly decryption for 2 of the 4 kinds of Naomi cartridge decryption. This means trojaned protection data will soon no longer be necessary to play Naomi games in emulators like MAME, Makaron, and DEMUL so your ROMs will [...]  more...
<p><b>Andreas Naive</b>, with help from <b>Deunan Knute</b>, <b>Guru</b>, and <b>ANY</b>, has come up with a working on-the-fly decryption for 2 of the 4 kinds of Naomi cartridge decryption. This means trojaned protection data will soon no longer be necessary to play Naomi games in emulators like MAME, Makaron, and DEMUL so your ROMs will shrink a bit. I&#8217;m doing the hookup in MAME and have some games working already, with the rest coming.</p>
Chipping away
Category General
Published:
Description: Guru dumped an alternate version of Time Crisis 2 with an interesting twist: the game normally runs on plain System 23, but this version runs on Super System 23. Olivier Galibert&#8217;s doing some investigative forensics to work out exactly what the differences are (games from one will run on the other without 3D, so [...]  more...
<p>Guru dumped an alternate version of <b>Time Crisis 2</b> with an interesting twist: the game normally runs on plain System 23, but this version runs on Super System 23. Olivier Galibert&#8217;s doing some investigative forensics to work out exactly what the differences are (games from one will run on the other without 3D, so it&#8217;s not just the CPU speeds). In the meantime I&#8217;ve beefed up the driver a bit. The System 22.5 (&#8220;Gorgon&#8221;) games now have 2D video hooked up, and both the 22.5 and System 23 games now have emulated JVS I/O boards that they properly communicate with (had to fix a bad H8/xxxx CPU core bug to get that going). In the case of <b>Final Furlong</b>, that was sufficient to convince it to go farther&#8230;</p>
<p><img src="wipimg/finlflng0.png"/></p>
Giant rabbit?
Category General
Published:
Description: The Dumping Union bought and Guru dumped Logic Pro Adventure, one of the last known games on Sony ZN-1 hardware. Here&#8217;s a few screens.
  more...
<p>The Dumping Union bought and Guru dumped <b>Logic Pro Adventure</b>, one of the last known games on Sony ZN-1 hardware. Here&#8217;s a few screens.</p>
<p><img src="wipimg/lpadv0.png"/><img src="wipimg/lpadv1.png"/><img src="wipimg/lpadv2.png"/><img src="wipimg/lpadv3.png"/><img src="wipimg/lpadv4.png"/></p>
Odds n? ends
Category General
Published:
Description: Some things going on lately in addition to the SDLMAME upheaval:
* I dumped a redemption game called &#8220;Tap-a-Tune&#8221;. Phil Bennett is looking into a driver for it &#8211; should be nice and simple after the Microprose stuff.
* I reworked the Namco System 11 driver to use the real &#8220;C76&#8243; MCU ROM dump that was [...]  more...
<p>Some things going on lately in addition to the SDLMAME upheaval:</p>
<p>* I dumped a redemption game called &#8220;Tap-a-Tune&#8221;. Phil Bennett is looking into a driver for it &#8211; should be nice and simple after the Microprose stuff.<br />
* I reworked the Namco System 11 driver to use the real &#8220;C76&#8243; MCU ROM dump that was trojaned by Olivier Galibert. I don&#8217;t notice any real difference between now and the previous hacky solution using Prop Cycle&#8217;s program as a splint, but at least now it&#8217;s properly documented.<br />
* I picked up Olivier Galibert&#8217;s in-progress Panasonic MN10200 CPU core and am adapting it for MAME (he was debugging it in a standalone M1-like program). This is used to drive the music in Taito games such as <b>Raystorm</b> and <b>RayCrisis</b>. WARNING: this does not mean there will be music in those games any time soon. The CPU core is not fully operational (interrupts are ad-hoc at best, the timers are not emulated, and there are probably buggy opcodes) and the ZOOM wavetable playback chip is not emulated. So all this is going to do near-term is make those games slower. This *is* MAME <img src='http://rbelmont.mameworld.info/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>